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.net Powerful JavaScript charts
About
RGraph is a JavaScript charts library based on HTML5 SVG and canvas. RGraph is mature (over 18 years old) and has a wealth of features making it an ideal choice to use for showing charts on your website.

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Version 7.11
Version 7.11 (released in March 2026) is the latest version of RGraph and contains just a few updates to the code which you can see on the changelog page. There's a new dumbbell variation for the Bar and Horizontal bar charts (both SVG and canvas) and the front page layout of the website has been tweaked.

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HTML datagrid
In the April 2025 (v6.21) release a new datagrid object was added. This makes it easy to add static or dynamic data tables to your pages. It can be used whether you use the canvas or SVG libraries or entirely standalone.

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Download
Get the latest version of RGraph (version 7.11, 21st March 2026) from the download page. You can read the changelog here. There's also older versions available, minified files and links to cdnjs.com hosted libraries.

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License
RGraph can be used for free under the GPL or if that doesn't suit your situation there's an inexpensive (£129) commercial license available.

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The beginPath function

The beginPath function can be used to begin a new path, with nothing in it, to draw on your canvas. It's a good idea to use because if you start using animation you may get trailing, connecting lines, which only become apparent in animations. These lines can be due to paths at the end of the drawing being left open and then connecting to the start of the drawing on the next frame.

The beginPath function in effect "resets" the path - emptying it of all sub-paths. It's a good idea to use this function whenever you start a new "section" of drawing. There is an associated closePath function but this has the (sometimes undesired) side effect of drawing a line from the last point in your path back to the starting point.


An example

<script>
    window.onload = function ()
    {
        var canvas  = document.getElementById("cvs");
        var context = canvas.getContext('2d');

        // Start a new path
        context.beginPath();
        context.rect(50,50,100,100);
        context.stroke();
    }
</script>