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.net Powerful JavaScript charts
About
RGraph is a JavaScript charts library based on HTML5 SVG and canvas. RGraph is mature (over 18 years old) and has a wealth of features making it an ideal choice to use for showing charts on your website.

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Version 7.10 released
Version 7.10 (released in January 2026) is the latest version of RGraph and contains various updates to the code which you can see on the changelog page. There's also a big tidy up in terms of comments and a significant change to the way that the internal code is referenced which should lead to a performance improvement in effects and animations.

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New HTML datagrid
In the April 2025 (v6.21) release a new datagrid object was added. This makes it easy to add static or dynamic data tables to your pages. It can be used whether you use the canvas or SVG libraries or entirely standalone.

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Download
Get the latest version of RGraph (version 7.10, 18th January 2026) from the download page. You can read the changelog here. There's also older versions available, minified files and links to cdnjs.com hosted libraries.

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License
RGraph can be used for free under the GPL or if that doesn't suit your situation there's an inexpensive (£129) commercial license available.

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An HTML5 canvas reference

Learn how to use the canvas tag API

With the new html5 specification comes a whole bag of new goodies including a new tag - canvas. This tag is effectively like a piece of paper on your page onto which you can draw and this is what the majority of the RGraph library is based on. The drawing is done by javascript and there's a whole bunch of functions available to you to draw shapes and lines with.

Because canvas uses a "fire and forget" methodology there is no dom for you to get references to shapes already drawn on the canvas - so you must remember the coordinates of the shapes yourself. It's because of this that the canvas tag is so fast.

Despite this though, there is a Path2D object that has been added, along with other new features that have been specified by the W3C that will allow you to retain path information and test at a later time for hits etc. The Path2D object is described here. So on to the information!