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.net Powerful JavaScript charts
About
RGraph is a JavaScript charts library based on HTML5 SVG and canvas. RGraph is mature (over 18 years old) and has a wealth of features making it an ideal choice to use for showing charts on your website.

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Version 7.10 released
Version 7.10 (released in January 2026) is the latest version of RGraph and contains various updates to the code which you can see on the changelog page. There's also a big tidy up in terms of comments and a significant change to the way that the internal code is referenced which should lead to a performance improvement in effects and animations.

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New HTML datagrid
In the April 2025 (v6.21) release a new datagrid object was added. This makes it easy to add static or dynamic data tables to your pages. It can be used whether you use the canvas or SVG libraries or entirely standalone.

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Download
Get the latest version of RGraph (version 7.10, 18th January 2026) from the download page. You can read the changelog here. There's also older versions available, minified files and links to cdnjs.com hosted libraries.

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License
RGraph can be used for free under the GPL or if that doesn't suit your situation there's an inexpensive (£129) commercial license available.

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The getContext function

The getContext function is the function that you use to get access to the canvas tags 2D drawing functions. As of April 2014, there are two types of context that are available to you: 2d and webgl. These provide you with the api that you use to draw on the canvas. It should be noted that the webgl context is significantly more complicated than the 2d version.

A more recent addition is the ability to give a second argument of options (an object) - of which currently the only available option is the alpha setting. By setting this you're saying that the canvas has no transparency and the background is initialised to black. You can still use semi-transparent colors on top of that - but keep in mind that the background is now black.

Arguments to the function

An example

<script>
    window.onload = function ()
    {
        var canvas  = document.getElementById("cvs");
        var context = canvas.getContext('2d');

        // Fetch the context and stipulate it as having no alpha/opacity
        // var context = canvas.getContext('2d', {alpha: false} );
    
        // var context = canvas.getContext('webgl');              // WebGL 3D ontext
        // var context = canvas.getContext('experimental-webgl'); // Older WebGL 3D context
    }
</script>