About
RGraph is a JavaScript charts library based on
HTML5 SVG and canvas. RGraph is mature (over 18 years
old) and has a wealth of features making it an ideal
choice to use for showing charts on your website.
Version 7.20
Version 7.20 (released in June 2026) is the
latest version of RGraph and the major change in
this version is an update to the default values
of properties making for better looking charts without
having to set any properties.
Read more about this and other changes in
the changelog.
Download
Get the latest version of RGraph (version 7.20, 9th June 2026) from
the download page. You can read the changelog here. There's also older versions available,
minified files and links to cdnjs.com hosted libraries.
Latest forum posts
These are the latest support forum posts that have been
posted or updated.
9th June, Richard
New version of RGraph: version 7.20
3rd June, Patrick
Question about installing RGraph
1st June, Ouja
How do I add a click event to a bar in my Bar chart?
8th May, Anthony Kuma
Does the SVG Line chart have outofbounds functionality?
License
RGraph can be used for free under the GPL or if
that doesn't suit your situation there's an
inexpensive (£129) commercial license available.The createPattern function
Patterns can be created to make self-repeating fills/strokes instead of using a standard color or gradient. You can use an image as the source, or a video, or another canvas. By using an image to cover the canvas you could create realistic repeating images (eg of water or sand) from just one small image.
You don't have to use an image - other options include video and other canvas tags. This allows you to draw a pattern on one canvas and then have that repeated as a background on another tag. Alternatively, you could create a pattern out of a video (that plays in the background).
Arguments to the function
- The image, html5 video or another canvas
- The repetition of the image (valid values are repeat, repeat-x, repeat-y and no-repeat (the default is repeat)
An example
<script>
window.onload = function ()
{
var canvas = document.getElementById('cvs');
var context = canvas.getContext('2d');
var image = new Image();
image.src = '/images/logo.png';
image.onload = function ()
{
var pattern = context.createPattern(image, 'repeat');
context.fillStyle = pattern;
context.fillRect(0, 0, 600, 250);
}
}
</script>