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.net Powerful JavaScript charts
About
RGraph is a JavaScript charts library based on HTML5 SVG and canvas. RGraph is mature (over 18 years old) and has a wealth of features making it an ideal choice to use for showing charts on your website.

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Version 7.10 released
Version 7.10 (released in January 2026) is the latest version of RGraph and contains various updates to the code which you can see on the changelog page. There's also a big tidy up in terms of comments and a significant change to the way that the internal code is referenced which should lead to a performance improvement in effects and animations.

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New HTML datagrid
In the April 2025 (v6.21) release a new datagrid object was added. This makes it easy to add static or dynamic data tables to your pages. It can be used whether you use the canvas or SVG libraries or entirely standalone.

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Download
Get the latest version of RGraph (version 7.10, 18th January 2026) from the download page. You can read the changelog here. There's also older versions available, minified files and links to cdnjs.com hosted libraries.

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License
RGraph can be used for free under the GPL or if that doesn't suit your situation there's an inexpensive (£129) commercial license available.

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The clearRect function

The clearRect function can be used to return a section of the canvas to transparency again - removing any drawing that might be there. It can be used to clear the canvas (assuming the dimensions are correct) without affecting the transformation matrix (ie any translate/scale/rotate/transform that you have done).

RGraph uses two functions to differentiate between using this function to clear the canvas and the way involving setting the width to itself - a clear function and a reset function. The reset function uses the width = width method of clearing the canvas (which also removes any anti-aliasing translation that has been done).

Arguments to the function


An example

<script>
    window.onload = function ()
    {
        var canvas  = document.getElementById("cvs");
        var context = canvas.getContext('2d');
        
        var width   = canvas.width;
        var height  = canvas.height;

        // Clears the whole canvas
        context.clearRect(0, 0, width, height);
    }
</script>